QUALCOMM Adreno™ SDK Readme ReleaseSpecific/IntroductionToAdrenoSDK.htm
Samples are a little bit more complex than tutorials.
很多学习资料都不如这些 sdk 啊,dx 啊 什么的 自带的 Samples 例子好。截图备份一下。皮毛渲染
ReleaseSpecific/Tutorials.htm SDKHelp/OpenGLES2.0Samples.htm
Bloom DepthOfField ImageEffects Lighting MotionBlur NormalMapping NPR ParallaxMapping PointSprites ProceduralTexture ProjectiveShadows Reflections ShadowMap ShadowVolume ShallowWater SkinnedMesh SkinnedMesh2
Shows how to use EGL to create an empty rendering window.
Shows how to configure the framebuffer for 16 and 32-bit displays. Detects the current resolution and configures the framebuffer accordingly.
Shows how to render a triangle with a simple vertex and fragment shader.
Shows how to render geometry in landscape and portrait mode. Press the * key to change the orientation.
Shows how to use vertex buffer objects where each vertex attribute is stored in a seperate buffer.
Shows how to use interleaved vertex buffer objects.
Shows how to transform a 3D object with model, view, and projection matrix transforms. This program shows how to pass transforms into a shader program and use them in a vertex shader.
Shows how to do simple texture mapping.
Shows how to do texture mapping with the ATC compressed texture format.
Shows how to use various texture properties.
Shows how to do multi-texturing. It applies 2 textures to the object, a wood texture and a scrolling clouds texture on top of it.
Shows how to use cubemap textures.
Shows how to compress vertex data with 16-bit floats and the GL_INT_10_10_10_2 extension.
Shows how to use the stencil buffer to limit render regions.
Shows how to render to an offscreen texture using a frame buffer object. The scene is rendered to the color buffer and also to an offscreen texture. The texture is then displayed in the upper right corner.
SDKHelp/OpenGLES3.0Samples.htm
Tutorial to show how to use FBOs to render to a texture using OpenGL ES 3.0.
Tutorial showing different texture formats when rendering to a simple texture using an FBO.
Tutorial showing how to render a simple quad using a vertex buffer object (VBO). This version uses glDrawArraysInstanced.
Tutorial showing how to render a simple quad using a vertex buffer object (VBO). This version uses glDrawRangeElements.
Tutorial showing how to render a simple quad using a vertex buffer object (VBO). This version uses glDrawArraysInstanced.
Tutorial to show how to use pixel buffer objects.
Tutorial to show how to use transform feedback to return the number of rendered primitives.
Tutorial to show how to blit from one framebuffer to another.
Tutorial showing how to use multiple framebuffers.
Tutorial showing how to specify a single texture layer as the GL_COLOR_ATTACHMENT0 for a framebuffer object.
CascadedShadowMaps CompressedGeometry DepthOfField HDRTexture NonPhotorealisticRendering PointSprites PhysicallyBasedLighting ShadowMap SkyDome TextureSynthesis ToneMapping
ReleaseSpecific/ToolsAndUtilities.htm